RESUME
Christine Chugon
Objective
Seeking a responsible position utilizing my experience in art and computers, in a fast-paced environment demanding strong organizational, research and team working skills. Committed to outstanding quality of work.
Education
December 2002, Associate of Art Degree
Academy of Art College, San Francisco, Ca.
Majored in Computer Arts and Animation.
Technical Skills:
Design Software
Maya, Zbrush 3.5R2, Adobe Photoshop CS5, Illustrator CS4, Flash CS3, GoLive, Premiere, AfterEffects, ImageReady, Fractal Design Painter, 3DS Max, and Basic knowledge of Actionscript.
Software Experience
Perforce, Unreal Engine, Alienbrain, Devtrack. Proficient in all Windows Versions, DOS and knowledge of HTML. Office XP, 2000 (Access, Excel, Power Point, Outlook and Word)
Additional Skills
· User Interface creation of icons and HUDs
· High and low poly modeling, texturing and animation.
· Strong Illustration background using both traditional and digital techniques.
· Web site design, development, and creation of unique graphics.
Work Experience
Spacetime Studios UI Artist for all "Legends" titles May 2011 - Nov 2016
Designed and created the look and feel of the user interface for Star, Dark & Arcane legends.
Icon design, creation and implementation.
UI development for multiple platforms including iOs, Android (phone and tablet sizes) as well as Chrome.
Designed and implemented all UI logic for functionality.
Mentored new hires as well as current employees in Spacetime's UI proprietary software.
Assisted programming in designing UI related tools.
Worked with design to fulfill UI related gameplay and systems.
Sony Online Entertainment UI Artist for DC Universe Online April 2010 - March 2011
User Interface art for an MMORPG across multiple platforms including PS3 & PC.
Creation of icons including overhead, ability, and inventory icons.
Creation of custom maps created for both interior and exterior zones.
Use of Flash, Actionscript and the Unreal Editor.
Sony Online Entertainment Artist for Star Wars Galaxies September 2006 – April 2010
Concepted, modeled, and textured characters, objects and wearables while keeping within the games limitations.
Creation of UI Screens, Widgets and HUDS.
User interface work included an extensive creation of icons based on descriptions from the design team.
Created complete animation sets for new and existing characters and hooked them up in the animation editor.
Used proprietary development tools for creating UI screens, particle effects, animation hook-up and to complete worldbuilding tasks.
Created interior and exterior dungeons and player housing, including modeling, lighting & set-up to work within the game's engine.
Created art processes and procedure documentation.
Awarded a plaque for my work on the Temple of Exar Kun Dungeon - 2008 - Click here to view.
Worked with management to create a set of 3 individual business cards for GDC in San Francisco 2007 & 2008.
Critical Mass Interactive Contract Work October 2006 & March 2007
For Turning Point: Fall of liberty:
Created 3D models based on concept art and within the poly count limit given.
Also created 1024 x 1024 textures which included bump and spec maps to work in the Unreal engine
For Kaneva Virtual World:
Created very low poly models based on photographs and within the poly count given
Created small color texture maps 64 x 64 to 256 x 256 with no bump, alpha or spec maps.
Additional Experience
Sony Online Entertainment Quality Assurance Assistant Lead January 2005 – August 2006
Quality assurance assistant lead for the Star Wars Galaxies MMORPG
Responsible for a team of testers in-house as well as point of contact to outside testers.
Game Credits
· Arcane Legends
· Dark Legends
· Star Legends
· Pocket Legends
· DC Universe Online - PS3 & PC
· Star Wars Galaxies
· Everquest - Legends of Norrath
· Star Chamber: Maelstrom
· Kaneva Virtual World – contracted by Critical Mass Interactive
· Turning Point: Fall of Liberty – contracted by Critical Mass Interactive
· Star Wars Galaxies – Expansion - Rage of the Wookiees
· Everquest